Virtual reality provides users access to a fully immersive virtual environment where they can interact with objects in the virtual surrounding similar to those in the real world. VR technology works on ideas that involve gesture recognition, sensors, and embedded electronic components. A good example of a VR product is Google Cardboard.
VR employs a closed headset that places the user in a virtual world where they watch what is happening, giving them an immersive experience as if they are interacting literary with the virtual world. You can also visit immersivelearning.co/project/working-at-height-vr-training for vr safety training.
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The recent appearance of low-cost virtual reality technologies such as Oculus Rift, HTC Vive, and the Sony PlayStation VR and Mixed Reality Interfaces have changed the AR/VR landscape.
Thanks largely to smartphones, the technology has developed and become very affordable to the point where it has become a viable business venture. However, even with the significant growth observed, there are many challenges facing these technologies.
Augmented and Virtual reality offer different user experiences but they are currently delivered in similar ways. Recent studies have shown that a large number of people believe that AR/VR will become mainstream within five years.
There is a reason why people are so much interested in this technology. Humans are visual beings, with almost a third of the neurons in our brains dedicated to vision. This explains why a gadget like a VR headset has such a profound impact on us since it alters how we visualize things.
Due to this vivid way of altering vision, most people have kept guessing and predicting over the years that these technologies will soon become mainstream.